07 April 2013
By StephenTorrence
In Podcast
Old friend Greg Briley joins Kevin and Stephen to discuss ancient Soviet gamification and the core concepts of Marxism. Also, puppies full of candy.
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achievements, Action Philosophers, Bastion, Braid, bronies, Charlie Chaplin, China, communism, Communist Manifesto, FarCry, Foxconn, Fred Van Lente, games, gamification, Greg, Guns Germs and Steel, John Ratzenberger, Kevin, late stage consumer capitalism, Mark Nelson, Marxism, materialism, McDonald's, minimum wage, Modern Times, progress, RadioShack, Raisin Canes, Roman Empire, Russia, Ryan Dunlavey, socialism, Stephen, Super Hexagon
14 September 2012
By StephenTorrence
In Podcast
Newcomer Adam Easterling joins Britton, Kevin, and Stephen on a leap of faith into the philosophy of Braid and many other video games.
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Achron, Adam, Braid, Brink, Britton, Citizen Kane, Commander Kean, Dallas Morning News, Dark Souls, economics, film noir, game design, Gamespot, Guild Wars 2, heaven and hell, Humble Bundle, indie games, InfoCom, Jazz Jackrabbit, Johann Sebastian Joust, John Carmack, Jonathan Blow, Joystiq, Just Cause 2, Kevin, LiMBO, Megaman, Memento, Myst, Mystery Men, Narbacular Drop, Ninja Gaiden, Papa y Yo, plants vs zombies, PlayStation Move, Portal, Prince of Persia, Project Greenlight, QuakeCon, Quantum Conundrum, Retro Computing Roundtable, Riven, SimCity 2000, Skyrim, Spec Ops: The Line, Steam, Stephen, storytelling, Super Mario 3D Land, Tag, The Sixth Sense, The Walking Dead, time, Uncharted, University of Texas, video games, Wolfenstein, Zork